~Patch v0.95 Notes~
Knights » Devlog
As mentioned previously, we have delved into the gold nerfs that players experienced back in path v0.90. We feel like we're starting to hit that sweet spot where players feel like they have enough gold to make significant improvements to their party's overall power. Mobs will continue to be adjusted as players fight more, and we will strive to ensure mob power doesn't step out of line, while also feeling satisfying and gratifying to defeat.
Knights
We recently found a couple game breaking bugs in the math behind calculations. After these fixes, certain knights indirectly received massive nerfs. Other changes to knights include buffs to Aki, and small reworks to Sir Junn.
<Skill Name> (Mana Cost) {Status}
Aki (Summoner Knight)
Aki's intention was to be a support, while still dealing reasonable damage. Over the course of the game, healing has been a prevalent factor. However, healing has become incredibly powerful for Aki, as her saplings can often chain heals while remaining protected. We're backing off some power on her saplings, while increasing their potential to deal higher damage.
- Summon Sapling (25) {Nerfed}
- Health:
30⇒ 28
- Health:
- Requiem (0) {Buffed}
- All saplings jump to the
enemy's side, landing in their respective positions⇒ nearest enemy to them. They then explode, dealing50%⇒ 65% of Aki’s Attack Damage to nearby enemies. Aki then restores mana equal to the sapling's mana. The saplings’ damage is amplified by their size.
- All saplings jump to the
Sir Lyse (Samurai Knight)
Sir Lyse has been a knight with an incredibly high skill cap, with above average payout. We're bring some early game power back to him to help newer players understand his kit better.
- Sidestep (10) {Buffed}
- Sir Lyse moves to a target position and gains one stack of Focus. If this is
his first action⇒ the first Sidestep of the turn, gain a main action.
- Sir Lyse moves to a target position and gains one stack of Focus. If this is
Knight Knight (Sword Knight)
Knight Knights counterattack is a bit outdated so we've given it some newer polish to help it feel like a more ingrained skill.
- Counterattack (20) {Buffed}
- Damage Reduction:
50%⇒ 100%
- Damage Reduction:
Sir Archa (Bow Knight)
Sir Archa was one of the knights affected by the math bug. We're giving him some more power to help counterattack this indirect nerf
- Arrow Rain (10) {Buffed}
- Damage:
50%⇒ 65% of Sir Archa's Attack Damage
- Damage:
Sir Junn (Magi Knight)
Sir Junn's kit has grown a bit outdated compared of the other skills. We're reinforcing the idea of main and bonus actions with this rework.
- Staff of Despair (P) {Reworked}
On his turn, Sir Junn's first item will consume no bonus actions.{Removed}- Sir Junn gains an extra bonus action. {New}
- Junn's Mix (10) {Reworked}
- Potions now expire at the end of combat.
Mobs
Wendigo is the final mob to join the fight! It focuses on support with Mana Freeze, and aftermath damage. Also some general mob balancing.
Wengido
- Black Protrusion (P) {New}
- When this unit dies, deal 100% of its Attack Damage to the killer.
- Protection {New}
- Grant an ally Invulnerability for 2 turns
- Frozen Domain {New}
- Deal 100% Attack Damage and inflict Mana Freeze to an enemy.
Bunyip
- Health:
100⇒ 80
Items
To aid in easing the gold nerfs, we've gone and tuned back the gold on a couple of items that probably shouldn't have high costs, while reworking some items that are outdated.
Final Hour {Buffed}
- Cost:
40⇒ 22
Greatsword {Buffed}
- +3 Attack Damage {New}
- Attacking a single target will deal 10% of its damage as true damage to adjacent units.
Shadow Boots {Buffed}
- Cost:
24⇒ 20
Time Rewinder {Reworked}
- Cost:
40⇒ 26 - +1 Main Action {New}
- -45% Total Damage Dealt {New}
50 Leaf Clover {Buffed}
- Cost:
40⇒ 34
Obo Ring {New}
- +1 Bonus Action
K's Drink
- Dodge Chance:
50%⇒ 100%
Dusk Feather
- Dodge Chance:
15% for 3 turns⇒ 33% for 2 turns
Incindenut
- Deal 20 Damage to an enemy unit and inflict Burning.
- AOE adjusted for grid layout
Mana Boon
- Cost:
18⇒ 12
Mana Rain
- Mana Restore:
10⇒ 15
Steel Bolas
- Cost:
15⇒ 8
Vigor Jelly
- Cost:
15⇒ 12
Aptum Apple
- Cost:
7⇒ 5
Cleansing Water
- Cost: 1
4⇒8
Divine Salve
- Cost:
7⇒ 4
Armor Construct
- Cost:
10⇒ 8 Quadruples the users base Defense⇒ +20 Defense for 1 turn, but inflicts Weakened for3⇒ 2 turns.
Stratos Fish
- Cost:
7⇒ 5
Tomes
Just some slight buffs to some overlooked tomes.
Lightning Bolt (20) {Buffed}
- Damage: 40
% Attack Damage x 2⇒ 60% Attack Damage x 2
Defense Ward (20) {Buffed}
- Mana Cost:
25⇒ 20
Bug Fixes / QOL
- Tutorial button on the first node is now more prominent.
- Fixed a bug with damage calculations that caused units to deal more damage than intended.
- Overworld UI has been given an overhaul.
- Town UI has been reworked.
- Combat UI and scenery has been reworked.
Files
Knights v0.95-alpha Windows 133 MB
May 18, 2021
Get Knights
Knights
A medieval themed turn-based rogue-like.
Status | Released |
Authors | Abomination Games Studio, MamaIceBear, BIank |
Genre | Strategy |
Tags | 2D, knights, Pixel Art, Roguelike, Turn-Based Combat |
More posts
- ~Patch v0.99 Notes~Jun 02, 2021
- ~Patch v0.97 Notes~May 25, 2021
- ~Patch v0.93 Notes~May 10, 2021
- ~Patch v0.90 Notes~May 03, 2021
- ~Patch v0.85 Notes~Apr 27, 2021
- ~Patch v0.80 Notes~Apr 19, 2021
- ~Patch v0.75 Notes~Apr 14, 2021
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